With an influx of website builders and templates, developing websites has become attainable and affordable. Though not all content are the same, skilled designers can create, conceptualize, design, collaborate, and deliver websites faster.
I refreshed a website for a non-profit organization from ground up. Effortless and quick design changes coupled with painless edits, especially for non-tech savvy, are priority for this organization. After further research of website builders, I picked one that fits the bill. Learning curve of this new platform was short and crucial. I started with a template; used online community for research; changed the template and built a new one -- all essential for me to understand its expandability and limitations. The limitations drove me to create the site better.
Now, the website is responsive, has CMS capabilities, easy to edit, and expandability is organic. And most importantly, it is widely used by people to connect with the organization efficiently.
Some of the things I've done in this website are the interview videos, logo, and design style.
A video has become an important tool to showcase products and services. Often times story telling is more impactful than still photographs. It gives another layer of sensory awareness of what is being shown. And all of it can be done with minimal tools with one personnel or with a team using elaborate equipment.
I did a 5-minute video for a non-profit development community offering transformation to under-resourced youth and families. The video was about 'a day in the life' of the youth, volunteers, and families benefitting from the services provided by this community. It was a two-day shoot following talents filming them in a documentary style resulting with 10-12 hours of footage. For more information about their community development program, visit hhministries.org.
This case study was a UX project to monitor the maintenance and components of earth moving machines by using an app. This was a 3-person team tasked to complete first round of research and create digital wireframe in a 2.5 weeks sprint.
With user research data, personas, journey maps, and design studios done by the team, it helped me create a low fidelity interface, layout, and design for a clickable prototype. The top 3 things the users wanted was to know when the machines needed to be serviced, locate them at construction sites, and know the type of attachments the machine has. After many iterations from various stakeholders implementing their input, this prototype was then used for the first round usability test to further study the viability of the app.
This case study was a project for UX design immersive program to connect artists, promote their artworks, and announce special events through a community website. This was a 3-person team tasked to do interviews, ideate, strategize content, usability evaluation, and wireframing.
The majority of my role was to create the wireframe using Sketch app.
I've always had an affinity with photography, specially black and white. I love capturing images that tells story of who they are or what it is in a photo journalistic style. I let the subject invoke imagination, thoughts, or sometimes mundane feeling - what goes around in our daily life. The following photographs are of a sculptor's artwork, musician, and social photography.